Well this posts a little later than expected, but that just because we missed a lecture 2 weeks ago so that we could brush up on our library skills so we've still not caught up and been shown how to form our proposal yet.
But in the mean time I've still been reading over a couple of articles most featuring Dr Pieter Spronck who was the man who spearheaded "dynamic scripting" and form the research that hes already done it keeps me thinking about where I want to go with the project and so I find my question under fire again.
For now I can't decide if I want to continue with comparing "dynamic scripting" against other forms of learning AI such as "neutral networks, evolutionary algorithms and reinforcement learning", actually I'm not to hot on these methods yet but they've been mentioned in a few of the articles as examples of inferior AI. Or whether to continue to try improve "dynamic scripting" by trying to reduce the length of time it takes for the "dynamic scripting" method to get better, i.e. win over normal game AI.
Another change to my project involves that I have been able to successfully get "Wargus" working which I now intend to use instead of "ORTS" as since its a clone of warcraft 2 effectively, it means that it will be easier to develop a rules base using a strategy guide or forum.
Till Later
Fellin' Fine
Monday, 27 October 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment