Wednesday, 29 April 2009

Testing Continued

Well fortunately things are back on track after performing some plenipotentiary tests.

After tweaking the maximum reward and penalty and by correctly implementing a weight distribution function, as well as changing the code for the script so that when a build force rule is called its shown immediately in the output and not just after the force has been completed the problem of the states scores getting stuck at the same amount have been removed so after completing the initial tests of 10 runs of DS for each of the 3 different static AI's on the three different maps will be able to produce some final results in the next day or so.

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