So my application is finally finished, not quite to the most optimal position as the STRATAGUS engine somehow conflicts with normal LUA functions. This problem was solved by writing the Dynamic Scripting algorithm in a C++ program which can be run after a WARGUS match to deliver a updated script.
Therefore I am now quite a bit ahead of my projected progress so the plan is to catch up on the writing over the Easter break and to try have a first draft of my dissertation done as quickly as possible.
Here is an initial proposal for the content of my dissertation:
Contents
1. Abstract
2. Introduction
3. Literature Review
3.1. Current methods of learning Artificial Intelligence
3.2. Problems with current techniques
3.3. What defines good learning Artificial Intelligence?
3.4. Introduction to Dynamic Scripting
3.5. Why Dynamic Scripting is better than current methods?
4. Application
4.1. Explain how Real Time Strategy games work and introduce WARGUS
4.2. Why is WARGUS suitable testing environment?
4.3. How Dynamic Scripting is implemented into WARGUS
5. Testing
5.1. How tests were performed
5.2. What were the results of the tests?
5.3. Conclusion of the results in relation to evolutionary requirements
6. Future Study
7. Conclusions
8. References
9. Bibliography
10. Appendices
Sunday, 5 April 2009
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